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Java swing code for creating a simple tree
Below you will find the Java code for creating a simple Swing tree application.
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Swing tree
//package swing;
//import statements
import javax.swing.*;
import javax.swing.tree.*;
import java.util.*;
import java.awt.*;
/**
* SimpleTreeFrame.java
* This class shows how to create a simple JTree
* using DefaultMutableTreeNode
*/
public class SimpleTreeFrame extends JFrame {
public static final String RPG = "Role Playing Games";
public static final String FPS = "First Person Shooters";
public static final String SP = "Sports";
public static final String GAMES = "GAMES";
//JTree tree
private JTree m_simpleTree;
//Tree root node
private DefaultMutableTreeNode m_rootNode;
public SimpleTreeFrame() {
super("Simple Tree Demo");
//creating tree nodes
createTreeNodes();
//creating JTree by passing the root node
m_simpleTree = new JTree(m_rootNode);
//Add the JTree to the scroll pane to handle tree scrolling
JScrollPane scrollPane = new JScrollPane(m_simpleTree);
//add the scroll pane to the frame
getContentPane().add(scrollPane);
}
/**
* createTreeNodes
* This function creates tree nodes
*/
private void createTreeNodes() {
//creating the root node
m_rootNode = new DefaultMutableTreeNode(GAMES);
//creating different domain nodes
DefaultMutableTreeNode rpgNode = new DefaultMutableTreeNode(RPG);
DefaultMutableTreeNode fpsNode = new DefaultMutableTreeNode(FPS);
DefaultMutableTreeNode spNode = new DefaultMutableTreeNode(SP);
//get the dummy data vector
Vector data = getDummyData();
//Enumerating the vector, create the machine nodes by passing MachineData
//as UserObject and add the nodes under proper domain
for (Enumeration enum = data.elements(); enum.hasMoreElements();) {
GameData macData = (GameData) (enum.nextElement());
if (macData.getGameDomain().equals(RPG)) {
rpgNode.add(new DefaultMutableTreeNode(macData));
} else if (macData.getGameDomain().equals(FPS)) {
fpsNode.add(new DefaultMutableTreeNode(macData));
} else if (macData.getGameDomain().equals(SP)) {
spNode.add(new DefaultMutableTreeNode(macData));
}
}
//adding domain nodes to the organization root node
m_rootNode.add(rpgNode);
m_rootNode.add(fpsNode);
m_rootNode.add(spNode);
}
/**
* getDummyData
* This function creates Vector of dummy GameData objects and returns it
*/
private Vector getDummyData() {
Vector dummyMacData = new Vector(10, 10);
dummyMacData.addElement(
new GameData(
new Integer(100),
"World of Warcraft",
"PC",
RPG));
dummyMacData.addElement(
new GameData(
new Integer(105),
"Guild Wars",
"PC",
RPG));
dummyMacData.addElement(
new GameData(
new Integer(110),
"Fable",
"XBOX",
RPG));
dummyMacData.addElement(
new GameData(
new Integer(106),
"EverQuest",
"PC",
RPG));
dummyMacData.addElement(
new GameData(
new Integer(302),
"Fifa",
"ALL",
SP));
dummyMacData.addElement(
new GameData(
new Integer(303),
"ISSoccer",
"All",
SP));
dummyMacData.addElement(
new GameData(
new Integer(305),
"Tennis",
"All",
SP));
dummyMacData.addElement(
new GameData(
new Integer(504),
"Halo",
"XBOX",
FPS));
dummyMacData.addElement(
new GameData(
new Integer(505),
"Quake",
"PC",
FPS));
dummyMacData.addElement(
new GameData(
new Integer(104),
"Halflife",
"PC",
FPS));
return dummyMacData;
}
/**
* GameData.java
* The data object to store the Game Information
*/
public class GameData {
private Integer m_gmCode;
private String m_gmName;
private String m_gmFormat;
private String m_gmDomain;
public GameData() {
}
public GameData(
Integer gmCode,
String gmName,
String gmFormat,
String gmDomain) {
m_gmCode = gmCode;
m_gmName = gmName;
m_gmFormat = gmFormat;
m_gmDomain = gmDomain;
}
public Integer getGameCode() {
return m_gmCode;
}
public String getGameName() {
return m_gmName;
}
public String getGameIP() {
return m_gmFormat;
}
public String getGameDomain() {
return m_gmDomain;
}
public void setGameCode(Integer gmCode) {
m_gmCode = gmCode;
}
public void setGameName(String gmName) {
m_gmName = gmName;
}
public void setGameIP(String gmFormat) {
m_gmFormat = gmFormat;
}
public void setGameDomain(String gmDomain) {
m_gmDomain = gmDomain;
}
public String toString() {
return (
new String(
m_gmCode
+ ": "
+ m_gmName
+ " ("
+ m_gmFormat
+ ") " ));
}
}
/**
* main
*/
public static void main(String[] arg) {
SimpleTreeFrame m = new SimpleTreeFrame();
m.setVisible(true);
m.setSize(new Dimension(450, 300));
m.validate();
}
}
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